キャンペーン |
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AOI 闇へ堕ちて 東部侵略 王位継承者 LOW 自由 NR SoF 黒眼の子 THoT TRoW 南部防衛隊 AToTB UtBS - TFGE |
Era |
「 デ - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
言語 |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A tale floats around the swamps of Marauderdom involving a Wild Elf Windrunner and the high queen of the Issaelfr. The Windrunner, who in the course of his wanderings found himself in Alfenheim, challenged the queen, a Mistral Rime Castellan, to a race. The winds which the Castellan carried in her pouch would be unleashed and sent against him, and if they caught him, he would tell the queen how to counter the poison found on the spears of the Windrunners. If he managed to outrun them, the queen would grant him an unnamed favor. The sidhe lost his brash wager, and that is how the Rime Castellans learnt the art of curing poison.
One version says that, anyway. Those who have seen the Windrunners in action doubt the purported outcome of the race.
特記事項: このユニットの散兵能力により、敵の支配ゾーンを無視することができます。 そのため、敵に囲まれても移動が妨害されることはありません。 Their primary spear they coat with the sap of a certain shrub, giving it a poisonous tinge, but they would consider it cowardly to do this for their javelins as well. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. このユニットの射撃能力のおかげで目標とされた敵に高い確率で命中します。 しかし、攻撃側の場合だけです。
クラスチェンジ元: | Tracker |
---|---|
クラスチェンジ先: | |
コスト: | 46 |
HP: | 52 |
移動: | 8 |
経験: | 100 |
レベル: | 3 |
属性: | 混沌 |
ID | Wild Elf Windrunner |
能力: | 散兵 |
spear 貫通 | 9 - 3 格闘 | poison | |
spear 貫通 | 12 - 3 投射 | 射撃 |
抵抗力: | |
---|---|
斬撃 | -10% |
貫通 | -10% |
打撃 | -10% |
火炎 | 0% |
冷気 | 20% |
秘術 | 0% |
地形 | 移動コスト | 防御 |
---|---|---|
Flat | 1 | 40% |
Frozen | 2 | 30% |
Unwalkable | 100 | 0% |
キノコの森 | 2 | 50% |
丘 | 2 | 50% |
城 | 1 | 60% |
山 | 2 | 60% |
村 | 1 | 50% |
森 | 1 | 70% |
沼地 | 2 | 30% |
沿岸 | - | 0% |
洞窟 | 2 | 40% |
浅瀬 | 3 | 20% |
深水 | 100 | 20% |
砂地 | 2 | 30% |
通れない山 | 100 | 0% |